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Script ran too long

 
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Balgair
Araiceil


Joined: 30 Sep 2005
Posts: 1483
Location: UK
WR Updates: 10,829,931
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PostPosted: Sun Aug 11, 2013 5:18 pm    Post subject: Script ran too long Reply with quote

Code:
1x CensusPlus\CensusPlus-6.0.1.lua:386: script ran too long
CensusPlus\CensusPlus-6.0.1.lua:386: in function <CensusPlus>
CensusPlus\CensusPlus-6.0.1.lua:2702: in function "callback"
CensusPlus\CensusPlus-6.0.1.lua:3173: in function "CensusPlus_ForAllCharacters"
CensusPlus\CensusPlus-6.0.1.lua:2902: in function "CensusPlus_UpdateView"
CensusPlus\CensusPlus-6.0.1.lua:518: in function <CensusPlus>
<in>
CensusPlus\CensusPlus-6.0.1.lua:532: in function "CensusPlus_Toggle"
CensusPlus-6.0.1\CensusButton.lua:103: in function <CensusPlus>

Locals:
name = "Luxima"
level = 90
guild = "Roaring Thunder"
g_TotalCharacterXPPerLevel = <table> {
 1 = 1.0571277447602
 2 = 1.1175190687419
 3 = 1.1813604128656
 4 = 1.2488488690017
 5 = 1.3201927884341
 6 = 1.3956124250861
 7 = 1.4753406154906
 8 = 1.5596234976068
 9 = 1.6487212707001
 10 = 1.7429089986335
 11 = 1.8424774590477
 12 = 1.9477340410547
 13 = 2.0590036942129
 14 = 2.1766299317162
 15 = 2.3009758908928
 16 = 2.4324254542872
 17 = 2.571384434788
 18 = 2.718281828459
 19 = 2.8735711389416
 20 = 3.0377317775175
 21 = 3.2112705431536
 22 = 3.3947231870989
 23 = 3.5886560668631
 24 = 3.7936678946832
 25 = 4.0103915858757
 26 = 4.2394962127823
 27 = 4.4816890703381
 28 = 4.7377178596431
 29 = 5.0083729962748
 30 = 5.29449005047
 31 = 5.5969523267089
 32 = 5.9166935906643
 33 = 6.2547009519363
 34 = 6.6120179114702
 35 = 6.9897475830667
 36 = 7.3890560989307
 37 = 7.8111762097694
 38 = 8.2574110905584
 39 = 8.7291383637201
 40 = 9.2278143521395
 41 = 9.7549785751434
 42 = 10.312258501326
 43 = 10.901374572891
 44 = 11.524145517027
 45 = 12.182493960703
 46 = 12.878452366234
 47 = 13.614169305919
 48 = 14.39191609515
 49 = 15.214093804444
 50 = 16.083240672063
 51 = 17.002039940094
 52 = 17.973328138195
 53 = 19.000103840566
 54 = 20.085536923188
 55 = 21.232978349908
 56 = 22.445970517581
 57 = 23.728258192205
 58 = 25.083800069814
 59 = 26.51678099782
 60 = 28.031624894526
 61 = 29.633008406715
 62 = 31.325875347452
 63 = 33.115451958692
 64 = 35.007263045808
 65 = 37.007149033844
 66 = 39.121283998153
 67 = 41.356194725092
 68 = 43.718780861602
 69 = 46.216336215892
 70 = 48.856571274987
 71 = 51.647637008645
 72 = 54.598150033144
 73 = 57.717219212619
 74 = 61.014473780068
 75 = 64.500093064856
 76 = 68.184837918476
 77 = 72.080083935601
 78 = 76.197856572971
 79 = 80.550868274548
 80 = 85.152557717552
 81 = 90.017131300522
 82 = 95.159607001507
 83 = 100.59586074177
 84 = 106.34267539817
 85 = 112.41779261543
 86 = 118.83996757848
 87 = 125.62902691361
 88 = 132.80592989761
 89 = 140.39283316345
 90 = 148.41315910258
}
InitConstantTables = <func> @..\CensusPlus.lua:365
g_TotalCharacterXP = 311134.94585106
g_TotalCount = 2750
g_AccumulateGuildTotals = true
FindGuildByName = <func> @..\CensusPlus.lua:2675


Code:
1x CensusPlus\CensusPlus-6.0.1.lua:532: script ran too long
CensusPlus\CensusPlus-6.0.1.lua:532: in function "CensusPlus_Toggle"
CensusPlus-6.0.1\CensusButton.lua:103: in function <CensusPlus>

Locals:
self = CensusButton {
 0 = <userdata>
}
CPB_button = "LeftButton"


Probably my fault for opening the window to check where the scan was while still in combat (didn't realise it hadn't dropped). All bars showed as full instead of at the levels they should be at, went back to normal when I closed it, waited for combat to drop and reopened. So, a heck of a lot better than some other addons that wreck my UI badly enough that I have to reload when I stupidly open them in combat, but still, thought you might wanna know Wink

(I'm not 100% sure this was caused by the combat opening tbh, noticed the errors in BugSack some time later, but it's the only unusual thing I've done with it anyway!)
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bringoutyourdead
Forums Admin & general flunky


Joined: 07 Nov 2008
Posts: 535
Location: Silicon Valley
WR Updates: 6,603,433
bringoutyourdead WR Profile

PostPosted: Tue Aug 13, 2013 10:08 am    Post subject: Re: Script ran too long Reply with quote

Balgair wrote:
Code:
1x CensusPlus\CensusPlus-6.0.1.lua:386: script ran too long



Probably my fault for opening the window to check where the scan was while still in combat (didn't realise it hadn't dropped). All bars showed as full instead of at the levels they should be at, went back to normal when I closed it, waited for combat to drop and reopened. So, a heck of a lot better than some other addons that wreck my UI badly enough that I have to reload when I stupidly open them in combat, but still, thought you might wanna know Wink

(I'm not 100% sure this was caused by the combat opening tbh, noticed the errors in BugSack some time later, but it's the only unusual thing I've done with it anyway!)


"Script ran too long" is Blizzards polite way of saying.. Whoa.. you got too much happening at the same time.
I expect you have a combat tracking addon also or some other script that was helping to eat script processing time while you were in combat.. combat loggers and group aggro trackers are pretty heavy time users.

Without looking too closely I would say that CensusPlus was chugging through the Character table looking to see if Luxima was already known before adding or updating that charater
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Balgair
Araiceil


Joined: 30 Sep 2005
Posts: 1483
Location: UK
WR Updates: 10,829,931
Balgair WR Profile

PostPosted: Tue Aug 13, 2013 10:18 am    Post subject: Reply with quote

Makes sense, I do have a dps meter running so yeah, that was probably it Smile
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