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July Concurrency Numbers Calculated

 
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Rollie
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Joined: 28 Nov 2004
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PostPosted: Tue Aug 07, 2007 4:23 pm    Post subject: July Concurrency Numbers Calculated Reply with quote

<a href='http://www.warcraftrealms.com/temp/activity-707.htm'><img src='http://www.warcraftrealms.com/temp/activity-707_files/image001.gif' width='300' height='200'></a>

July concurrency numbers have been calculated and added to the overall concurrency chart as calculated using the <a href='http://www.warcraftrealms.com/censusplus.php'>CensusPlus</a> UI Addon.

July showed pretty much flat changes. A very slight tick down for both EU and US. All in all, concurrent numbers remain stable compared to June.

It will be interesting to see if there was any buzz generated from Blizzcon to have players playing more in August. We'll see come September!
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Taemojitsu



Joined: 13 Aug 2007
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PostPosted: Mon Aug 13, 2007 5:21 pm    Post subject: Reply with quote

Whether or not concurrency goes up and down with any particular month, the point is that WoW\\\'s infection level is now such that it is no longer increasing the way it was before. Everyone who signs up or quits contributes not only their individual subscription... but also the subscription of anyone else they will or would have convinced to also sign up. If so many of WoW\\\'s subscribers did come from a largely untapped demographic of unknown size, then the only reason concurrency is at where it is now is the previous success of the game. Muahahaha. =)
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TheDeamon



Joined: 18 Feb 2005
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PostPosted: Mon Aug 13, 2007 11:20 pm    Post subject: Reply with quote

Taemojitsu wrote:
Whether or not concurrency goes up and down with any particular month, the point is that WoW\\\'s infection level is now such that it is no longer increasing the way it was before. Everyone who signs up or quits contributes not only their individual subscription... but also the subscription of anyone else they will or would have convinced to also sign up. If so many of WoW\\\'s subscribers did come from a largely untapped demographic of unknown size, then the only reason concurrency is at where it is now is the previous success of the game. Muahahaha. =)


I don't think you completely understand the difference between concurency numbers (which is all WCR can offer) and subscription numbers. (which only Blizzard can provide)

While you can use the concurency numbers to make a very rough estimate of how many people are playing the game in total from the numbers WCR provides. It only tells you how many people were playing the game at specified times....

Or to put it another way, using WCR to determine how people are, or are not, playing WoW right now is about as effective as looking at the Nielsen Ratings for prime time TV and proclaiming that only ____ number of people have TV's.

Some people watch only a couple hours of TV per month, which others watch TV and do little else. While survey methods are rather good at tagging the people who do nothing but watch TV(or in the case of WCR, do nothing but play WoW), it is rather poor at tagging the people who play at off hours, or only play for very limited amounts of time.

That and WCR can't distinguish between players or characters, unless they log into WCR and associate themselves to their characters manually. So a person can be showing up as ten characters on a server(which many people try to interpret as ten "people"), or they could be showing up as one person on a server(no alts)... if they show up at all(they aren't getting picked up by the people doing data colection for that realm).
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TheDeamon



Joined: 18 Feb 2005
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PostPosted: Mon Aug 13, 2007 11:23 pm    Post subject: Reply with quote

Or to simplify it:

Rollies numbers indicate people are spending less time playing WoW during "prime time" hours. (as indicated by fewer characters being seen online during that time frame)

This doesn't mean there actually are fewer people playing WoW.
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