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feannag
Joined: 23 Jul 2007
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Posted: Wed Jan 16, 2008 3:18 pm Post subject: "Dynamic" Population Checks |
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While the numbers on the census could be wrong due to lack of data recording and what not, I decided to try a more dynamic approach that may give a hint as too how many active connections a realm can handle.
I started with US Arygos, a EST Normal realm. Given the player activity from here I found the active population went from Medium to High around 16:00 (about 13 minutes ago). So I made a couple of alts on both sides, and took a clean census.
Alliance - 1205
Horde - 757
At High that would leave active connections around 2000 or so. But now it stands to reason where is the absolute limit before queues start? And do all realms hold the same number of connections or do they widely vary based on their age, location, regional activity, or even how they've been upgraded over the years.
Arygos stands a good chance of being queued later this evening, but I plan on hitting a Normal realm who will already be locked and queued and take down the queue number and do fresh census there to determine if there's an absolute limit or close to it.
I don't work for WCR.com and I'm doing this out of curiosity, but those active numbers are far lower than any of the projected population counts. Also I will have to go to another locked realm in another timezone to see if it's possible realms hold different numbers of players or if the limit is static. |
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Alanthus
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Posted: Wed Jan 16, 2008 3:55 pm Post subject: |
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Keep in mind that the low - medium - high designation is a dynamic one as well, it changes depending on how many people are logged on altogether at a certain point in time. To make it even more difficult to garner viable information from Blizzards own status pages the number before a server is queued also seems to fluctuate depending on things like patch status, hardware status, cluster population level, internal network status, population move qualifiers (lowering the total number of players allowed on a certain server will increase the incentive to move and after moves increasing it will both make people more prone to move but will also reduce and elimiate queues afterwards leading to a "successful" migration.) _________________
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Eyeball-Dragonmaw
Joined: 14 Aug 2005
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Alanthus
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Posted: Thu Jan 17, 2008 5:58 am Post subject: |
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The highest I've seen on one side is in the high 2000's, 2800 or so. I believe the 5k concurrent number is what they were expecting to manage, in reality they had a hard time coping with 3-3.5k concurrently at first. _________________
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TheDeamon
Joined: 18 Feb 2005
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Posted: Thu Jan 17, 2008 10:37 am Post subject: |
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| Eyeball-Dragonmaw wrote: | The most I have seen is around 2k from all the census's I have run.
I thought at one time blizzard said max capacity was 5k for a server, and something like 10k accounts. I could have dreamed that so don't quote me on it. |
I think the current concurrency limit is floating around the 4 to 4.5K concurrent users mark for my realm when I've bothered to check previously.
Pre-TBC it was floating around the 3 to 3.5K mark(usually just under 3K).
...and checking player activity numbers for my home realm(Mannoroth) I guess I'm going to have to patch up my laptop and see about having it do scans on my very neglected horde toon. Not enough data to be considered representative in my book.
Of course, the other thing that make population caps more sketchy is the unknown nature of hardware sharing between realms within a cluster. As I suspect they do some load-balancing games there as well. (IE one highly populated realm within the cluster is counter balanced by another realm on the cluster having a lower cap) |
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TheDeamon
Joined: 18 Feb 2005
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Posted: Fri Feb 01, 2008 11:25 am Post subject: |
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| Alanthus wrote: | | Keep in mind that the low - medium - high designation is a dynamic one as well, it changes depending on how many people are logged on altogether at a certain point in time. To make it even more difficult to garner viable information from Blizzards own status pages the number before a server is queued also seems to fluctuate depending on things like patch status, hardware status, cluster population level, internal network status, population move qualifiers (lowering the total number of players allowed on a certain server will increase the incentive to move and after moves increasing it will both make people more prone to move but will also reduce and elimiate queues afterwards leading to a "successful" migration.) |
To further murkify things:
http://forums.worldofwarcraft.com/thread.html?topicId=4311223419&sid=1&pageNo=1#15
| Drysc wrote: | I believe you're taking the population tags too literally, there are no PvE realms that could be considered medium population. That is, of being anywhere near "half-full". All current PvE realms are at 85%+ capacity.
The low/medium/high tags are relative to the populations on other realms in that battlegroup. |
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Jokester
Joined: 10 Mar 2008
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Posted: Mon Mar 10, 2008 4:39 pm Post subject: |
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The PvE realms on the EU servers have up until recently been limited to 3700 or so online, recently following the big influx of people with 2.3 and Christmas they've raised the limit on some of the realms to 4200-4300. Pretty much all the PvE realms are now about 3600 minimum peak times.
Interestingly, the busy PvP realms still queue at 3700, even though the queues can get upto 500 or more. Blizzard trying to force people off those servers onto the lesser ones where they're still less than 3000 at peak times?
Pretty underhand if it's true. |
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TheDeamon
Joined: 18 Feb 2005
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Posted: Tue Mar 11, 2008 12:32 am Post subject: |
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| Jokester wrote: | Interestingly, the busy PvP realms still queue at 3700, even though the queues can get upto 500 or more. Blizzard trying to force people off those servers onto the lesser ones where they're still less than 3000 at peak times?
Pretty underhand if it's true. |
Probably has more to do with the likelyhood of "overworld PvP" occurring.
On my realm, it hasn't been unheard of, particular during events(AQ40 was horrible, and I have suspicions of the SSO being comparably as bad) where large concentrations of people from the opposing faction can be found.
Large Group vs Large Group on a scale larger than AV tends to really clobber the realm server they are happening on, to the point of becoming highly unstable and crashing.
So the population caps there probably has to do with trying to avoid a certain "critical mass" being achieved with regards to overworld PvP rendering it impossible to actually do. |
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Serverhopper
Joined: 23 Apr 2008
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Posted: Sun Apr 27, 2008 8:46 pm Post subject: |
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Large Group vs Large Group on a scale larger than AV tends to really clobber the realm server they are happening on, to the point of becoming highly unstable and crashing. [/quote]
That's prolly why my server (Arthas) crashes every so often lol
World PvP FTW! _________________ When there is no chance of winning there is nothing to lose. |
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