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My latest uploads?

Posted: Sun Aug 07, 2016 11:04 pm
by FuxieDK

Can you see anything wrong with my uploads from yesterday?
The first two, apparantly failed, while, the third succeded

Posted: Mon Aug 08, 2016 3:06 pm
by bringoutyourdead
Both failed uploads were due to an issue with parsing the INFO area of the file.

While I could not see a problem in that area, the computer could have run into a problem if the total structure of the file was compromised. At more then 6MB each file there is no way I am going to visually scan the whole file to spot where the error was.

Since the files were sent up via uniuploader and they did successfully unpack from the zip compression, any error must have been in the original files.

I hope you have not been hand editing your uploads again.

Posted: Tue Aug 09, 2016 5:00 am
by FuxieDK
No no, not anything edited...

The only thing, I can think of, is WoW was running while I uploaded the first two, but not the third..
However, I the census had completed, and I had done a /RL before the upload..

It have always worked in the past..

Posted: Tue Aug 09, 2016 11:27 am
by bringoutyourdead
Well the Wow client has changed with V7... maybe they are not triggering full saves on reload ui call?

Posted: Tue Aug 09, 2016 11:06 pm
by FuxieDK
bringoutyourdead wrote:Well the Wow client has changed with V7... maybe they are not triggering full saves on reload ui call?
That would be a catastrophy, as we have tons and tons of updates, in three weeks..

In both MoP and WoD, I reloaded each time a census was done, and uploaded (or maybe rather just stockpiled the LUA for later upload), and they all processed correctly.. If we now have to exit the game completely, to have the data saved, it will be very bad for playing..

Posted: Tue Aug 09, 2016 11:14 pm
by FuxieDK
If I find the time, I will do some digging, which might mean more rejected uploads, but no promises :shock: :?

Posted: Wed Aug 10, 2016 11:31 am
by bringoutyourdead
Well all I can say is..
I have always said to do a complete exit of world to character screen before uploading data.

I can also say that it is possible to trigger the Uniuploader upload process before the WoW client has finished all of its disk writes.
What you would see then is that the Uniuploader debug screen would show failure to open the data file.

This has happened to me a few times.. it all depends on how much activity you have on your computer.

I tend to do a lot of other cpu and disk intensive work while I have the game open to do census runs.
I now tend to do a ten count after the character screen is displayed before I trigger the upload... just to insure WoW is done with the files.