Please, no no no no lol. Lag and competition for mobs is more than bad enough already, thanks - I actually want them to use their virtual realm tech to split big realms like Draenor in the busiest zones; there's actually no need for all of us online in the same zone at the same time to be able to see everyone else at once; phase half of us into another realm (temporarily, ofc - grouping up would shift phase so you're together) and give us some chance at not lagging to death and maybe even being able to tag something once in a while, I say!FuxieDK wrote:Well... From a coding PoV I hope you are right..bringoutyourdead wrote:I really hope Blizzard doesn't combine more then 5 realms into 1... but we will have to wait and see what Blizz does.
From the game's PoV, I hope you are dead wrong.. The best thing that could happen to the game, is ONE realm for EU and ONE realm for US..
This would really put perspective into the word "World" in WoW..
Not quite sure, how they would solve the lag problems though.. Timeless Isle on Draenor the first week was insane.. You could actually risk not getting a single hit on Dreadship, before it was dead, due to lag, even if you was present when it spawned..
The world would have to be one heck of a lot larger to manage that many people at once; Draenor is a fantastic example of what it's like when overpopulated, and there's never much over 5k online at one time (guesswork there, based off 4-4.2k Horde census results and assuming 600-1k on Alliance, however it takes an hour to run a census so may pick up more characters than are actually online). Change that to about 50k for all Europe (very conservative estimate, I'd expect far more; new expansion times and you're talking 500k minimum...) and omg it'll be hell on earth.
Already when a new expansion launches I have to play overnight to get out of the first zone and into places where it's possible to tag any mobs at all. Every new patch content is impossible to tag stuff and shared tag mobs last about 3 seconds, plus enormous lag (not sure if you were on Draenor when 5.2 launched but Oondasta spawns crashed the server several times a week for the first month...). There's simply no way the hardware could ever cope with that, and the sheer volume of players would wreck the game for everyone as it's just no fun at all not being able to actually tag anything.
If I hadn't been on Draenor so long I'd have moved by now as the overpopulation really spoils things, unfortunately staying put is the only chance I have to reconnect with old friends when they return to the game. Plus in any case, after eight years here, Draenor is home. Not such a fun home as it once was, but it just feels wrong being anywhere else so I have to put up with it.